Jun 19, 2007, 03:40 PM // 15:40
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#201
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Quote:
Originally Posted by Levi Garett
Seed of life is Healing Seed on steroids since it heals the whole party. Healing Seed you have to be adjacent to the person you casted it on. This difference is what makes Seed of Life 1000X better than Healing Seed. IMHO because of silly posts like this it will be one of the first skills nerfed. Having a bonder plus another monk with Echo/Arcane Echo/Seed of Life casting constant Seeds on the bonder is an awesome combo.
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Silly posts like what? Nothing I said was looking for a nerf on it. You're praising it more than I. It shines as a skill on a bonder, I dont dispute that. It has good utility too on traditional tanking groups with the tank holding aggro effectively. Its less effective in hard mode when using heroes, or in the average group, where the aggro target is prone to more change. This is where I was testing it. It also suffers from being an enchantment requiring a cover for optimal effectiveness in many HM areas. It didnt remain on my bar very long under those circumstances. Wasnt really needed per the return in those settings. I suppose I was looking for a skill more useful under a wider array of circumstances, from something designated as a PvE-only skill. I agree with you though - it really is great for bonders and its great under certain circumstances.
Quote:
Originally Posted by Levi Garett
Selfless Spirit is crap I agree. It's 5 less EN than divine spirit but you can't cast on yourself. Considering most people don't waste a skill slot with divine spirit then Selfless Spirit won't be on my bar either. A handful of the other Kurzick skills are good though and are worth farming level 1-2 of the faction title (Ele, Nec, Derv, Ranger to name a few).
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This is the truly unfortunate one, I agree. Being tied to the faction title tracks, these skills should all have been something worthy of that dedication. I dont ever use Divine Spirit, and Selfless Spirit is hardly any better. I wish they would address this one. Its not worth any time spent on the title track at all. The recharge time is prohibitive, so one can make many better choices on the bar and monks dont usually have optional slots unless something great comes along.
Quote:
Originally Posted by Levi Garett
Please do not nerf these skills for gods sake. They are PvE ONLY skills. Who cares about balance in PvE. PvE'ers finally get some nice skills that should be exempt from nerfing (since they don't affect PvP) and now people are complaining about them being too powerful.
Beef up the skills that need beefing and leave the others alone. Stop catering to the whiners already ANet.
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I wish they would have let the PvE-only skills be better, as a whole, for the same reasons. Some still are pretty nice. Many are lackluster. They had a good deal of excitement going for these skills for all of about a day or two, which was a good thing, until they now nerfed a few after nerfing Necrosis immediately. Wish they could have left these alone, wish they could have made some of the weaker ones better rather than nerf some of the stronger ones down. Thought the point was that they PvE-only skills, with some added strength in them as a consequence. They are treating them like normal skills. Doesnt exactly give anyone security in investing large amounts of time on the faction title track specifically for any of them.
Last edited by Aera Lure; Jun 19, 2007 at 03:48 PM // 15:48..
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Jun 19, 2007, 03:42 PM // 15:42
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#202
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Guru double post error ftw.
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Jun 19, 2007, 04:18 PM // 16:18
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#203
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edmonton, Canada
Guild: [Liar]
Profession: Mo/
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I have only really used seed of life thus far and it is an awesome skill. I was using it with echo on "the troubled keeper" (#@&%*!!%*&#^%**!!!) quest and saved us every step of the way. I dropped it on each tank and kept reapplying as necessary and it really worked well. It's really the only thing I have used the skill for so far, but I see it being useful while doing HM missions or vanquishing HM if it can be covered effectivley.
The amount of healing numbers rolling up the screen reminded me of the old school griffon farming and all the damage the original 55's could roll out in a matter of seconds.
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Jun 20, 2007, 04:38 AM // 04:38
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#204
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Originally Posted by gg-gl-hf
I don't get why so many ppl are excited about obviously overpowererd skills like these. Probably a lack in skill to play the game "as is"?
Come on, HM or any other endgame content is supposed to be difficult...face it by showing some skill, not by relying on IMBA skills which in the end don't require much skill to get the job done.
I've been almost everywhere in all three campaigns in both NM and HM, and I've yet to see an area which is impossible to do with the "old" set of skills. What's required in quite a few areas, however, is skill.
I hope A-Net will seriously overhaul some of these new skills (or the way they can be used), or PVE will become quite dull for experienced players...
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Why are you so excited about screwing these skills? You have to understand that you DON'T HAVE to use them.
As for 'Never Rampage Alone', it should be changed to 'Rampage Alone' : )
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